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What the hell is going on? (coding intro)
Lamer
introduction: If you're really lame, you
wouldn't even know this. A "mod" is a modification to a game,
maybe new weapons, different style of play, whatever. Most
games based off any of id software's 3D engines have
the capability to run different mods.
Ok, I'm not a lamer, so what am I doing
here? Well this site provides coding tutorials,
ie. helpers to let you get started coding your supposedly
wonderful mod creation, for either Quake 2 or Quake 3. Of
course to make a real good mod you will proabably need new
models/etc but I'm sure you can do without those for a
while... With these tutorials
we hope to get you started on whatever you want to do in your
mod.
I want to get started in
Quake 2 coding! Simple. Go over to the files
page and download both files for Quake 2 coding. LCC is
the freeware compiler which will "make" your mods, and the
Quake 2 DeathMatch only source code will help you make, well,
DeathMatch only mods. The full set of instructions are
included with the Quake 2 DeathMatch only source zip
file.
I want to get started in
Quake 3 coding! Quake 3 coding is a bit harder
than Quake 2, but still good never-the-less. There are already
tutorials for this, one for people who own Microsoft
Visual C++ and one tutorial for those who don't
own MSVC++.
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