Quake Style - Quake 3
Tutorials Code Helpers - Visible for Quake 3 Can two objects can see each
other? Find out! (Function was in Quake 2!)
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Just like
the FindRadius tutorial, this function makes up for some lack of code helpers in
the Quake 3 source code. If you are an experienced programmer and you want more
functionality, check this. But beware newbies, this doesn't actually add any
functionality to the code :)
Open up g_utils.c, and go down the bottom.
Add this code:
// (NOBODY): Code helper function
//
qboolean visible( gentity_t *ent1, gentity_t *ent2 ) {
trace_t trace;
trap_Trace (&trace, ent1->s.pos.trBase, NULL, NULL, ent2->s.pos.trBase, ent1->s.number, MASK_SHOT );
if ( trace.contents & CONTENTS_SOLID ) {
return qfalse;
}
return qtrue;
}
Then, add the function definition to the bottom of g_local.h as
so:
qboolean visible( gentity_t *ent1, gentity_t *ent2 );
There. You're done. Have fun. (hehe)
-- Credits:
Tutorial by (nobody)
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