| Author |
Topic: how to change models in the
game |
--[
ViRuZ ]-- Quaker
Posts: 67 Registered: Dec 1999 |
posted 02-06-2000 04:52 PM
I need to change the models / skins inside the game without
reloading (such as the player skin getting red it he is
hit) Is there a way to do so?
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rungy Immortal
Posts: 238 Registered: Nov 1999 |
posted 02-06-2000 07:58 PM
I haven't tried any experiments changing skins yet, but
postionRotateEntityOnTag with another model...in CG_Player.c...PMove
or PMove single I think.
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rungy Immortal
Posts: 238 Registered: Nov 1999 |
posted 02-07-2000 08:15 PM
Sooner ar later I'm going to have to test some things out...but I
had an idea that may be of interest to you.....
We know that when a client is created (init client in Cgame) we
have to register all his data right?
Well ...what would happen if you were to say register a skin for
an existing client? I have not had time to test out theories...but I
bet if you make some code based on RegisterClientSkin the result may
be pleasing...
Let me know how you make out....
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--[
ViRuZ ]-- Quaker
Posts: 67 Registered: Dec 1999 |
posted 02-08-2000 06:48 AM
Ill tell you if I find something out...
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