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Author Topic:   how to change models in the game
--[ ViRuZ ]--
Quaker

Posts: 67
Registered: Dec 1999

posted 02-06-2000 04:52 PM     Click Here to See the Profile for --[ ViRuZ ]--   Click Here to Email --[ ViRuZ ]--     Edit/Delete Message Reply w/Quote
I need to change the models / skins inside the game without reloading
(such as the player skin getting red it he is hit)
Is there a way to do so?

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rungy
Immortal

Posts: 238
Registered: Nov 1999

posted 02-06-2000 07:58 PM     Click Here to See the Profile for rungy   Click Here to Email rungy     Edit/Delete Message Reply w/Quote
I haven't tried any experiments changing skins yet, but postionRotateEntityOnTag with another model...in CG_Player.c...PMove or PMove single I think.

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rungy
Immortal

Posts: 238
Registered: Nov 1999

posted 02-07-2000 08:15 PM     Click Here to See the Profile for rungy   Click Here to Email rungy     Edit/Delete Message Reply w/Quote
Sooner ar later I'm going to have to test some things out...but I had an idea that may be of interest to you.....

We know that when a client is created (init client in Cgame) we have to register all his data right?

Well ...what would happen if you were to say register a skin for an existing client? I have not had time to test out theories...but I bet if you make some code based on RegisterClientSkin the result may be pleasing...

Let me know how you make out....

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--[ ViRuZ ]--
Quaker

Posts: 67
Registered: Dec 1999

posted 02-08-2000 06:48 AM     Click Here to See the Profile for --[ ViRuZ ]--   Click Here to Email --[ ViRuZ ]--     Edit/Delete Message Reply w/Quote
Ill tell you if I find something out...

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